Emergency
Animal Hospital Roblox Patient Fainted
A fainted patient starts a timer. Carry them to the correct bed quickly, then return to normal evidence and treatment flow.
Timer
60 seconds
Listed by the community event page.
Main action
Carry to bed
Use the designated room/bed.
Can happen after
Check-in, fire, taser, gun
Several triggers can create a faint.
Response checklist
0 / 3 steps checked
Signs you are in this event
- Patient collapses on the ground.
- Timer begins.
- Room assignment becomes urgent.
Mistakes that lose the run
- Leaving the fainted patient while finishing lower-risk treatment.
- Assuming fainting means the patient is safe.
- Using weapons on uncertain patients and creating extra emergency work.
Why it matters
Fainted patients turn a normal queue into a movement timer. Act first, then return to ordinary treatment and anomaly checks.
- The timer stops after the patient reaches the bed.
- Bad weapon use can create fainted patients.
- Fire-room pathing can cause fainting during other events.
Watch this situation
Playable examples
These references show the collapse state and why fainted patients need immediate routing.
A broad event explainer. Use it to see how several emergencies look in motion before opening the specific event checklist.
Watch for
- How an event announces itself on screen
- Which emergencies need immediate movement
- Where the player loses time during crowded shifts
First-time event recognition.
Event FAQ
How long do I have to save a fainted patient?
The community event page lists a 60-second carry timer.